Editing Task 003 // Sound Design
Sound Design Sound design plays a crucial role in setting the tone and atmosphere of the scene. Ambient sounds were carefully chosen to reflect the environment and were mixed at low levels to ensure they complement rather than overpower the main action. Foley sounds were recorded and integrated to enhance the realism of the actions on screen. For example, the swing of the sword, sound for punchesm chain and wind were used to mimic the realistic impact of the situation. Diegetic sounds, which originate from within the story world, were prominently featured. Diegetic sounds are crucial for maintaining the believability of the scene and enhancing the viewers' immersion. Non-diegetic sounds, or sounds that are not part of the story world (e.g., background music, voice-over narration), were used to underscore the emotional undertones of the scene. Carefully selected music tracks from Epidemic Sound were employed to enhance the mood. For example, a slow, melancholic track might be...